In-app purchase is rapidly becoming the leading way to grow app revenue. Now, you can add it to apps and games that run on Windows Phone 8.
Your In-App Purchase screenshot will not display. On the App Store or on the device store. Once you have tested your In-App. Purchase and are ready to sign off, upload a screenshot of your In-App. Purchase in this section. The screenshot should be a clear picture of your In-App Purchase in action and must be 320 x 480, 480 x 320, 320 x 460,. If you think about “How to use lucky patcher and Hack In-App Purchases without rooting.” (this Unlimited billing hack ) Article is informative, kindly share this article on Google+, twitter, facebook, and other social forums. If you have any new idea / thick like this work or Already have problem with Lucky Patcher hack in app purchase game. In-app purchase gives your app the capability to sell digital content and digital services inside your Windows Phone app. Windows Phone 8 offers a consistent purchase experience on the phone and safe handling of personal information, both of which contribute to a confident purchase experience for the user.
Today I want to share key ideas to consider when using in-app purchase in your app, and describe at a high level how to add in-app purchase to your code, based on my experience of adding in-app purchase to some of my apps.
What is in-app purchase?
In-app purchase gives your app the capability to sell digital content and digital services inside your Windows Phone app. Windows Phone 8 offers a consistent purchase experience on the phone and safe handling of personal information, both of which contribute to a confident purchase experience for the user. As an app developer, in-app purchase gives you a familiar API, reliable payout, in-app product management tools, and geo-distributed services. These all add up to providing you with meaningful commerce from within an app.
Not only does in-app purchase increase the possibility that your apps will make more money, in-app purchase also will save time: by using in-app purchase I can simply unlock some functionality in apps based on customer in-app purchase, and then no longer maintain two versions of every app—a free/lite version and a paid version.
Microsoft word license key generator. Also, by moving to a pure free model, I expect more people to use my games. I still have the option to monetize enhanced or premium content and features within the app using in-app purchase.
You can use in-app purchase for digital content and digital services. The Windows Phone 8 in-app purchase API gives you access to two types of digital transactions:
Key features of in-app purchase on the Windows Phone platform Primary key generator in hibernate.
Windows Phone in-app purchase delivers a comprehensive commerce platform that includes the following important benefits for developers and consumers:
How to integrate in-app purchase in your app
I’ve found that adding in-app purchase to an app is fairly straightforward, and can be done in less than an hour. What takes more time is defining what is offered through in-app purchase in your app, and then modifying the code to support those enhancements.
There are four steps I follow to add in-app purchase:
When the app is in production, the Dev Center will show the purchase history data of in-app items that are being sold. It is very useful to see which in-app items are most popular!
As a developer, you can add in-app purchase to a Windows Phone 8 app, as well as to Windows Phone 7 code that runs on a Windows Phone 8 device. For Windows Phone 7 code, you must include error handling to detect when the app is running on a Windows Phone 7 device, and not show the in-app purchase experience (it will not be available in the phone).
In summary, I modify my app, and then I use the Microsoft in-app infrastructure to deliver the in-app purchase experience to my customers:
How do I add in-app purchase to my code?
Let’s say you will be adding only one in-app product in Dev Center, with the tag name ‘morehints’. You will need to do the following:
You can do much more with in-app purchase, for example, you can get a listing of all the in-app products available, validate if an in-app product is durable or consumable, or validate authenticity of a purchase through the proof-of-purchase receipt.
What is the user experience for in-app purchase?
Developers need to present the list of items that are available for sale in their app.
Creative ways to add in-app purchase to your app
Are you are thinking of adding in-app purchase to your app and game? Here are some in-app purchase ideas:
Next steps
In-app purchase opens up additional monetization opportunities for both new and existing apps. Determine whether this is a useful capability for your app, and carefully balance the value that is included in the app, versus the value and price of each in-app purchase item. The opportunity is significant – some estimates point to over $1 billion dollars being transacted through in-app purchase in 2011.
To determine if this capability makes sense for your apps, you’ll want to check out these materials:
I’d like to hear how you’ve added in-app purchase capabilities to your app.
-->
The Windows SDK provides APIs you can use to implement the following features to make more money from your Universal Windows Platform (UWP) app:
This article provides an overview of how in-app purchases and trials work in UWP apps.
Choose which namespace to use
There are two different namespaces you can use to add in-app purchases and trial functionality to your UWP apps, depending on which version of Windows 10 your apps target. Although the APIs in these namespaces serve the same goals, they are designed quite differently, and code is not compatible between the two APIs.
Important
The Windows.ApplicationModel.Store namespace is no longer being updated with new features, and we recommend that you use the Windows.Services.Store namespace instead if possible for your app. The Windows.ApplicationModel.Store namespace is not supported in Windows desktop applications that use the Desktop Bridge or in apps or games that use a development sandbox in Partner Center (for example, this is the case for any game that integrates with Xbox Live).
Basic concepts
Every item that is offered in the Store is generally called a product. Most developers only work with the following types of products: apps and add-ons.
An add-on is a product or feature that you make available to your customers in the context of your app: for example, currency to be used in an app or game, new maps or weapons for a game, the ability to use your app without ads, or digital content such as music or videos for apps that have the ability to offer that type of content. Every app and add-on has an associated license that indicates whether the user is entitled to use the app or add-on. If the user is entitled to use the app or add-on as a trial, the license also provides additional info about the trial.
To offer an add-on to customers in your app, you must define the add-on for your app in Partner Center so the Store knows about it. Then, your app can use APIs in the Windows.Services.Store or Windows.ApplicationModel.Store namespace to offer the add-on for sale to the user as an in-app purchase.
UWP apps can offer the following types of add-ons.
Note
Other types of add-ons, such as durable add-ons with packages (also known as downloadable content or DLC) are only available to a restricted set of developers, and are not covered in this documentation.
In-app purchases and trials using the Windows.Services.Store namespace
This section provides an overview of important tasks and concepts for the Windows.Services.Store namespace. This namespace is available only to apps that target Windows 10 Anniversary Edition (10.0; Build 14393) or a later release in Visual Studio (this corresponds to Windows 10, version 1607). We recommend that apps use the Windows.Services.Store namespace instead of the Windows.ApplicationModel.Store namespace if possible. For information about the Windows.ApplicationModel.Store namespace, see this article.
In this section
Video
Watch the following video for an overview of how to implement in-app purchases in your app using the Windows.Services.Store namespace.
Get started with the StoreContext class
The main entry point to the Windows.Services.Store namespace is the StoreContext class. This class provides methods you can use to get info for the current app and its available add-ons, get license info for the current app or its add-ons, purchase an app or add-on for the current user, and perform other tasks. To get a StoreContext object, do one of the following:
Note
Windows desktop applications that use the Desktop Bridge must perform additional steps to configure the StoreContext object before they can use this object. For more information, see this section.
After you have a StoreContext object, you can start calling methods of this object to get Store product info for the current app and its add-ons, retrieve license info for the current app and its add-ons, purchase an app or add-on for the current user, and perform other tasks. For more information about common tasks you can perform using this object, see the following articles:
For a sample app that demonstrates how to use StoreContext and other types in the Windows.Services.Store namespace, see the Store sample.
Implement in-app purchases
To offer an in-app purchase to customers in your app using the Windows.Services.Store namespace:
Implement trial functionality
To exclude or limit features in a trial version of your app using the Windows.Services.Store namespace:
Test your in-app purchase or trial implementation
If your app uses APIs in the Windows.Services.Store namespace to implement in-app purchase or trial functionality, you must publish your app to the Store and download the app to your development device to use its license for testing. Follow this process to test your code:
If your app uses the Windows.ApplicationModel.Store namespace, you can use the CurrentAppSimulator class in your app to simulate license info during testing before you submit your app to the Store. For more information, see Get started with the CurrentApp and CurrentAppSimulator classes.
Note
The Windows.Services.Store namespace does not provide a class that you can use to simulate license info during testing. If you use the Windows.Services.Store namespace to implement in-app purchases or trials, you must publish your app to the Store and download the app to your development device to use its license for testing as described above.
Receipts for in-app purchases
The Windows.Services.Store namespace does not provide an API you can use to obtain a transaction receipt for successful purchases in your app's code. This is a different experience from apps that use the Windows.ApplicationModel.Store namespace, which can use a client-side API to retrieve a transaction receipt.
If you implement in-app purchases using the Windows.Services.Store namespace and you want to validate whether a given customer has purchased an app or add-on, you can use the query for products method in the Microsoft Store collection REST API. The return data for this method confirms whether the specified customer has an entitlement for a given product, and provides data for the transaction in which the user acquired the product. The Microsoft Store collection API uses Azure AD authentication to retrieve this information.
Using the StoreContext class with the Desktop Bridge
Desktop applications that use the Desktop Bridge can use the StoreContext class to implement in-app purchases and trials. However, if you have a Win32 desktop application or a desktop application that has a window handle (HWND) that is associated with the rendering framework (such as a WPF application), your application must configure the StoreContext object to specify which application window is the owner window for modal dialogs that are shown by the object.
Many StoreContext members (and members of other related types that are accessed through the StoreContext https://ersboss.weebly.com/blog/hasee-panel-pc-drivers. object) display a modal dialog to the user for Store-related operations such as purchasing a product. If a desktop application does not configure the StoreContext object to specify the owner window for modal dialogs, this object will return inaccurate data or errors.
To configure a StoreContext object in a desktop application that uses the Desktop Bridge, follow these steps.
Products, SKUs, and availabilities
Every product in the Store has at least one SKU, and each SKU has at least one availability. These concepts are abstracted away from most developers in Partner Center, and most developers will never define SKUs or availabilities for their apps or add-ons. However, because the object model for Store products in the Windows.Services.Store namespace includes SKUs and availabilities, a basic understanding of these concepts can be helpful for some scenarios. Ti connect app mac.
Store IDs
Every app, add-on, or other product in the Store has an associated Store ID (this is also sometimes called a product Store ID). Many APIs require the Store ID in order to perform an operation on an app or add-on.
The Store ID of any product in the Store is 12-character alpha-numeric string, such as
9NBLGGH4R315 . There are several different ways to get the Store ID for a product in the Store:
For products with SKUs and availabilities, the SKUs and availabilities also have their own Store IDs with different formats.
How to use product IDs for add-ons in your code
If you want to make an add-on available to your customers in the context of your app, you must enter a unique product ID for your add-on when you create your add-on submission in Partner Center. You can use this product ID to refer to the add-on in your code, although the specific scenarios in which you can use the product ID depend on which namespace you use for in-app purchases in your app.
Note
In App Purchases Free
The product ID that you enter in Partner Center for an add-on is different than the add-on's Store ID. The Store ID is generated by Partner Center.
Apps that use the Windows.Services.Store namespace
If your app uses the Windows.Services.Store namespace, you can use the product ID to easily identify the StoreProduct that represents your add-on or the StoreLicense that represents your add-on's license. The product ID is exposed by the StoreProduct.InAppOfferToken and StoreLicense.InAppOfferToken properties.
In App Purchase Download Error Message
Note
Although the product ID is a useful way to identify an add-on in your code, most operations in the Windows.Services.Store namespace use the Store ID of an add-on instead of the product ID. For example, to programmatically retrieve one or more known add-ons for an app, pass the Store IDs (rather than the product IDs) of the add-ons to the GetStoreProductsAsync method. Similarly, to report a consumable add-on as fulfilled, pass the Store ID of the add-on (rather than the product ID) to the ReportConsumableFulfillmentAsync method.
Apps that use the Windows.ApplicationModel.Store namespace
If your app uses the Windows.ApplicationModel.Store namespace, you'll need to use the product ID that you assign to an add-on in Partner Center for most operations. For example:
In App Purchase Download Error Retrieving Information From Server
In App Purchase Download Error Contact Itunes SupportRelated topicsComments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |